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<title>DIGITIZE.TEXTFILES.COM</title>
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   <id>tag:digitize.textfiles.com,2007://2</id>
   <link type="application/atom+xml" href="http://digitize.textfiles.com" title="DIGITIZE.TEXTFILES.COM" />
    <updated>2007-07-04T17:01:48Z</updated>
    <subtitle>History, one page at a time, from Jason Scott.</subtitle>
    <generator uri="http://www.textfiles.com">Custom Bash Script by Jason Scott</generator>

<entry>            
<title>1983-12-infocom-zombie</title>
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   <published>2006-06-13T04:07:37Z</published>
   <updated>2006-06-13T04:07:37Z</updated>
    <summary>1983-12-infocom-zombie "I Was a Teenage Zombie" - Advertisement for Infocom text adventure games showing how by moving from standard video games to Infocom games, the youth are saved intellectually. From Electronic Games Magazines, December 1983 (1983)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ "I Was a Teenage Zombie" - Advertisement for Infocom text adventure games showing how by moving from standard video games to Infocom games, the youth are saved intellectually. From Electronic Games Magazines, December 1983 (1983)<p><img src="http://digitize.textfiles.com/items/1983-12-infocom-zombie/.t/1983-12-infocom-zombie.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1983-12-mattel-masters</title>
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   <published>2006-06-13T05:19:15Z</published>
   <updated>2006-06-13T05:19:15Z</updated>
    <summary>1983-12-mattel-masters In this new home video game, you're the most powerful human in the universe. Unfortunately, not everyone is human. Masters of the Universe, the Power of He-Man for Intellivsion and Atari. Screenshots show the Intellivision with SuperGraphics version, of course. More trademarks in this ad than a lawyer's files. From Mattel Electronics, ad appeared in the December 1983 issue of Electronic Games Magazine (1983)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ In this new home video game, you're the most powerful human in the universe. Unfortunately, not everyone is human. Masters of the Universe, the Power of He-Man for Intellivsion and Atari. Screenshots show the Intellivision with SuperGraphics version, of course. More trademarks in this ad than a lawyer's files. From Mattel Electronics, ad appeared in the December 1983 issue of Electronic Games Magazine (1983)<p><img src="http://digitize.textfiles.com/items/1983-12-mattel-masters/.t/1983-12-mattel-masters.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1983-12-mrcool-sierra</title>
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   <published>2006-06-13T05:19:46Z</published>
   <updated>2006-06-13T05:19:46Z</updated>
    <summary>1983-12-mrcool-sierra Boil over with Mr. Cool! Q-bert clone for microcomputers by Sierra On-Line; even has a little sproingy thing chasing after you. Sierra On-Line: Games with Character. From the December 1983 issue of Electronic Games Magazine (1983)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ Boil over with Mr. Cool! Q-bert clone for microcomputers by Sierra On-Line; even has a little sproingy thing chasing after you. Sierra On-Line: Games with Character. From the December 1983 issue of Electronic Games Magazine (1983)<p><img src="http://digitize.textfiles.com/items/1983-12-mrcool-sierra/.t/1983-12-mrcool-sierra.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1983-12-muse-blackjack</title>
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   <published>2006-06-13T05:20:17Z</published>
   <updated>2006-06-13T05:20:17Z</updated>
    <summary>1983-12-muse-blackjack Jimmy the Greek says: Increase your knowledge and chances of winning with Advanced Blackjack, from Muse Software. Ad appeared in Electronic Games Magazine, December 1983 (1983)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ Jimmy the Greek says: Increase your knowledge and chances of winning with Advanced Blackjack, from Muse Software. Ad appeared in Electronic Games Magazine, December 1983 (1983)<p><img src="http://digitize.textfiles.com/items/1983-12-muse-blackjack/.t/1983-12-muse-blackjack.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1983-12-odyssey-probe2000</title>
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   <published>2006-06-13T05:20:49Z</published>
   <updated>2006-06-13T05:20:49Z</updated>
    <summary>1983-12-odyssey-probe2000 Play the Game the Generals Play... for Real. Poorly phrased, almost sounds like the generals are the ones playing the game while you are playing it for real. The artwork, however, implies the generals are getting directly shot at, which doesn't happen often. "War Room, by Probe 2000", from the December 1983 issue of Electronic Games Magazine
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ Play the Game the Generals Play... for Real. Poorly phrased, almost sounds like the generals are the ones playing the game while you are playing it for real. The artwork, however, implies the generals are getting directly shot at, which doesn't happen often. "War Room, by Probe 2000", from the December 1983 issue of Electronic Games Magazine<p><img src="http://digitize.textfiles.com/items/1983-12-odyssey-probe2000/.t/1983-12-odyssey-probe2000.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1983-12-paxxon-watches</title>
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   <published>2006-06-13T05:21:20Z</published>
   <updated>2006-06-13T05:21:20Z</updated>
    <summary>1983-12-paxxon-watches Telling time was never so much fun as with the Paxxon Pac-Man Watches, containing visages of Pac-Man and Ms. Pac-Man on a blue or pink wristwatch. From the December 1983 issue of Electronic Games Magazine (1983)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ Telling time was never so much fun as with the Paxxon Pac-Man Watches, containing visages of Pac-Man and Ms. Pac-Man on a blue or pink wristwatch. From the December 1983 issue of Electronic Games Magazine (1983)<p><img src="http://digitize.textfiles.com/items/1983-12-paxxon-watches/.t/1983-12-paxxon-watches.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1983-12-penguin-generation</title>
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   <published>2006-06-13T05:21:48Z</published>
   <updated>2006-06-13T05:21:48Z</updated>
    <summary>1983-12-penguin-generation Penguin Software, the Graphics People: The Next Generation is Here! Strategy, Exciting Adventures, Arcade Fun, and Fantasy Role Playing. From the December 1983 issue of Electronic Games Magazine (1983)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ Penguin Software, the Graphics People: The Next Generation is Here! Strategy, Exciting Adventures, Arcade Fun, and Fantasy Role Playing. From the December 1983 issue of Electronic Games Magazine (1983)<p><img src="http://digitize.textfiles.com/items/1983-12-penguin-generation/.t/1983-12-penguin-generation.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1983-12-pointmaster-joystick</title>
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   <id>tag:digitize.textfiles.com,2007://2.1983-12-pointmaster-joystick</id>

   <published>2006-06-13T05:22:19Z</published>
   <updated>2006-06-13T05:22:19Z</updated>
    <summary>1983-12-pointmaster-joystick Extend your Survival Against Alien Invaders with the Discwasher Pointmaster Competition Joystick. Includes classic 1980s glowy image of a joystick and undefinited pixel invaders. From the December 1983 issue of Electronic Games magazine (1983)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ Extend your Survival Against Alien Invaders with the Discwasher Pointmaster Competition Joystick. Includes classic 1980s glowy image of a joystick and undefinited pixel invaders. From the December 1983 issue of Electronic Games magazine (1983)<p><img src="http://digitize.textfiles.com/items/1983-12-pointmaster-joystick/.t/1983-12-pointmaster-joystick.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1983-12-screenplay-asylum</title>
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   <id>tag:digitize.textfiles.com,2007://2.1983-12-screenplay-asylum</id>

   <published>2006-06-13T05:22:46Z</published>
   <updated>2006-06-13T05:22:46Z</updated>
    <summary>1983-12-screenplay-asylum Last year, over 20,000 Americans Were Comitted to Asylum. Advertisement with checkerboard theme for Asylum, an adventure game with three-dimensional scrolling graphics, from Screenplay software. From the December 1983 issue of Electronic Games Magazine (1983)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ Last year, over 20,000 Americans Were Comitted to Asylum. Advertisement with checkerboard theme for Asylum, an adventure game with three-dimensional scrolling graphics, from Screenplay software. From the December 1983 issue of Electronic Games Magazine (1983)<p><img src="http://digitize.textfiles.com/items/1983-12-screenplay-asylum/.t/1983-12-screenplay-asylum.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1983-12-sega-buckrogers</title>
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   <id>tag:digitize.textfiles.com,2007://2.1983-12-sega-buckrogers</id>

   <published>2006-06-13T05:23:17Z</published>
   <updated>2006-06-13T05:23:17Z</updated>
    <summary>1983-12-sega-buckrogers Buck Rogers, Planet of Zoom. Your once chance to defeat the toughest enemy of all. Time. Stylized artistic screenshots of game, cover, and big Sega logo. From the December 1983 issue of Electronic Games Magazine (1983)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ Buck Rogers, Planet of Zoom. Your once chance to defeat the toughest enemy of all. Time. Stylized artistic screenshots of game, cover, and big Sega logo. From the December 1983 issue of Electronic Games Magazine (1983)<p><img src="http://digitize.textfiles.com/items/1983-12-sega-buckrogers/.t/1983-12-sega-buckrogers.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1983-12-sega-congobongo</title>
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   <id>tag:digitize.textfiles.com,2007://2.1983-12-sega-congobongo</id>

   <published>2006-06-13T05:23:46Z</published>
   <updated>2006-06-13T05:23:46Z</updated>
    <summary>1983-12-sega-congobongo When you play Congo Bongo, you'll die laughing. Cover of Congo Bongo Game, along with stylized cartoon portrayal of game and main character death. That is one huge-ass cobra. From the December 1983 issue of Electronic Games Magazine (1983)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ When you play Congo Bongo, you'll die laughing. Cover of Congo Bongo Game, along with stylized cartoon portrayal of game and main character death. That is one huge-ass cobra. From the December 1983 issue of Electronic Games Magazine (1983)<p><img src="http://digitize.textfiles.com/items/1983-12-sega-congobongo/.t/1983-12-sega-congobongo.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1983-12-sierra-creepycorridors</title>
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   <id>tag:digitize.textfiles.com,2007://2.1983-12-sierra-creepycorridors</id>

   <published>2006-06-13T05:24:11Z</published>
   <updated>2006-06-13T05:24:11Z</updated>
    <summary>1983-12-sierra-creepycorridors Save Sierra Smith in Creepy Corridors! Creepy Corridoes, a game for home computers by SierraVision, a division of Sierra On-Line. Games with Character. From the December 1983 issue of Electronic Games MAgazine (1983)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ Save Sierra Smith in Creepy Corridors! Creepy Corridoes, a game for home computers by SierraVision, a division of Sierra On-Line. Games with Character. From the December 1983 issue of Electronic Games MAgazine (1983)<p><img src="http://digitize.textfiles.com/items/1983-12-sierra-creepycorridors/.t/1983-12-sierra-creepycorridors.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1983-12-stickstation</title>
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   <id>tag:digitize.textfiles.com,2007://2.1983-12-stickstation</id>

   <published>2006-06-13T05:24:16Z</published>
   <updated>2006-06-13T05:24:16Z</updated>
    <summary>1983-12-stickstation Arcade Action at Home! Cause the Stick Station Holds the Joystick For You! This must have been ludicrous on a coffee table. No more hand cramps. Small ad from the back of the December 1983 issue of Electronic Games magazine (1983)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ Arcade Action at Home! Cause the Stick Station Holds the Joystick For You! This must have been ludicrous on a coffee table. No more hand cramps. Small ad from the back of the December 1983 issue of Electronic Games magazine (1983)<p><img src="http://digitize.textfiles.com/items/1983-12-stickstation/.t/1983-12-stickstation.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1983-12-wico-commandcontrol</title>
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   <id>tag:digitize.textfiles.com,2007://2.1983-12-wico-commandcontrol</id>

   <published>2006-06-13T05:24:30Z</published>
   <updated>2006-06-13T05:24:30Z</updated>
    <summary>1983-12-wico-commandcontrol Wico Command Control: Why Top Players are going "Whacko Over Wico" this Christmas. Shows features of this excellent joystick, including internal view. Includes Famous Red Ball (tm). From the December 1983 issue of Electronic Games Magazine (1983)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ Wico Command Control: Why Top Players are going "Whacko Over Wico" this Christmas. Shows features of this excellent joystick, including internal view. Includes Famous Red Ball (tm). From the December 1983 issue of Electronic Games Magazine (1983)<p><img src="http://digitize.textfiles.com/items/1983-12-wico-commandcontrol/.t/1983-12-wico-commandcontrol.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1983-12-xonox-eg</title>
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   <id>tag:digitize.textfiles.com,2007://2.1983-12-xonox-eg</id>

   <published>2006-06-13T05:26:24Z</published>
   <updated>2006-06-13T05:26:24Z</updated>
    <summary>1983-12-xonox-eg The Xonox Double Enders are Best.... Independent testing with Kids ages 9 through 16 ranked the Xonox Double-Enders against the top 10 VCS games, and they ratest BEST OVERALL! This is the cartridge with two games, where you flipped the cartridge around to play the other side. From the December 1983 issue of Electronic Games Magazine (1983)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ The Xonox Double Enders are Best.... Independent testing with Kids ages 9 through 16 ranked the Xonox Double-Enders against the top 10 VCS games, and they ratest BEST OVERALL! This is the cartridge with two games, where you flipped the cartridge around to play the other side. From the December 1983 issue of Electronic Games Magazine (1983)<p><img src="http://digitize.textfiles.com/items/1983-12-xonox-eg/.t/1983-12-xonox-eg-01.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1981-04-eexchange</title>
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   <id>tag:digitize.textfiles.com,2007://2.1981-04-eexchange</id>

   <published>2006-10-13T04:09:38Z</published>
   <updated>2006-10-13T04:09:38Z</updated>
    <summary>1981-04-eexchange The April 1981 Chicago Edition of "Electronic Exchange". Covers RCA's projection TV, new products from Atari, a 312 area code BBS list, electronics safety, and ads for the National Computer Congress and other newsletters. (1981)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ The April 1981 Chicago Edition of "Electronic Exchange". Covers RCA's projection TV, new products from Atari, a 312 area code BBS list, electronics safety, and ads for the National Computer Congress and other newsletters. (1981)<p><img src="http://digitize.textfiles.com/items/1981-04-eexchange/.t/1981-04-eexchange-01.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1981-05-eexchange</title>
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   <published>2006-10-13T04:11:26Z</published>
   <updated>2006-10-13T04:11:26Z</updated>
    <summary>1981-05-eexchange The May 1981 Chicago Edition of Electronic Exchange (Volume 1, Issue 5). Articles on Comsat's DBS Proposal, the Magnavox Odyssey(2), and new atari games. Includes a 312 area code BBS list, and a variety of ads and store names (1981)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ The May 1981 Chicago Edition of Electronic Exchange (Volume 1, Issue 5). Articles on Comsat's DBS Proposal, the Magnavox Odyssey(2), and new atari games. Includes a 312 area code BBS list, and a variety of ads and store names (1981)<p><img src="http://digitize.textfiles.com/items/1981-05-eexchange/.t/1981-05-eexchange-01.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1981-06-chicatrugnews</title>
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   <published>2006-10-13T04:14:08Z</published>
   <updated>2006-10-13T04:14:08Z</updated>
    <summary>1981-06-chicatrugnews The June 1981 edition of the Chicatrug News, the Chicago TRS-80's Users Group Newsletter. "All the TRS-80 News You Need, When You Need It".
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ The June 1981 edition of the Chicatrug News, the Chicago TRS-80's Users Group Newsletter. "All the TRS-80 News You Need, When You Need It".<p><img src="http://digitize.textfiles.com/items/1981-06-chicatrugnews/.t/1981-06-chicatrugnews-01.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1981-08-eexchange</title>
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   <published>2006-10-13T04:16:01Z</published>
   <updated>2006-10-13T04:16:01Z</updated>
    <summary>1981-08-eexchange The August 1981 edition of the Electronic Exchange Newsletter. (Volume 1, Issue 8). Includes description of how the newsletter is made, subscription TV, Hamfest News, Sharp's Pocket Calculator, Tiger's Talking Picturebook, a list of bulletin boards, and a review of the Bearcat 100 (August, 1981)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ The August 1981 edition of the Electronic Exchange Newsletter. (Volume 1, Issue 8). Includes description of how the newsletter is made, subscription TV, Hamfest News, Sharp's Pocket Calculator, Tiger's Talking Picturebook, a list of bulletin boards, and a review of the Bearcat 100 (August, 1981)<p><img src="http://digitize.textfiles.com/items/1981-08-eexchange/.t/1981-08-eexchange-01.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1984-interfaceinc-catalog</title>
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   <published>2006-10-13T04:20:10Z</published>
   <updated>2006-10-13T04:20:10Z</updated>
    <summary>1984-interfaceinc-catalog The 1984 Interface Inc. Catalog, including a number of Winchester and external hard drives for the IBM-PC. Intended for a 5 1/4" form factor and all reasonably priced in the thousands (1984)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ The 1984 Interface Inc. Catalog, including a number of Winchester and external hard drives for the IBM-PC. Intended for a 5 1/4" form factor and all reasonably priced in the thousands (1984)<p><img src="http://digitize.textfiles.com/items/1984-interfaceinc-catalog/.t/1984-interfaceinc-catalog-01.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>198x-proft-addramplus</title>
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   <published>2006-10-13T04:20:29Z</published>
   <updated>2006-10-13T04:20:29Z</updated>
    <summary>198x-proft-addramplus The ADDRAM PLUS, a Multi-Tasking/Multi-User IBM-PC or IBM-PC-XT Card. Provides Ramdisk, Ramspool and Tascmaster software. From Profit Systems, Inc.
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ The ADDRAM PLUS, a Multi-Tasking/Multi-User IBM-PC or IBM-PC-XT Card. Provides Ramdisk, Ramspool and Tascmaster software. From Profit Systems, Inc.<p><img src="http://digitize.textfiles.com/items/198x-proft-addramplus/.t/198x-proft-addramplus.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1992-04-appliedengineering-vulcangold</title>
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   <published>2006-10-13T04:20:42Z</published>
   <updated>2006-10-13T04:20:42Z</updated>
    <summary>1992-04-appliedengineering-vulcangold As Good as Gold: Improved software and hardware for the best-selling Apple II hard drive, the New Vulcan Gold from Applied Engineering. Sizes include 40mb and 100mb ($899 and $1795, respectively). (April, 1992)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ As Good as Gold: Improved software and hardware for the best-selling Apple II hard drive, the New Vulcan Gold from Applied Engineering. Sizes include 40mb and 100mb ($899 and $1795, respectively). (April, 1992)<p><img src="http://digitize.textfiles.com/items/1992-04-appliedengineering-vulcangold/.t/1992-04-appliedengineering-vulcangold.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1992-04-qualitycomputers-software</title>
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   <published>2006-10-13T04:20:57Z</published>
   <updated>2006-10-13T04:20:57Z</updated>
    <summary>1992-04-qualitycomputers-software New for the Apple II from Quality Computers: Does your Child Know how to react in an emergency? (First Aid Reddy) and Make Your IIgs Anything you want it to be (Signature GS) (April, 1992)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ New for the Apple II from Quality Computers: Does your Child Know how to react in an emergency? (First Aid Reddy) and Make Your IIgs Anything you want it to be (Signature GS) (April, 1992)<p><img src="http://digitize.textfiles.com/items/1992-04-qualitycomputers-software/.t/1992-04-qualitycomputers-software.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1992-04-softdisk-softdiskgs</title>
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   <published>2006-10-13T04:21:14Z</published>
   <updated>2006-10-13T04:21:14Z</updated>
    <summary>1992-04-softdisk-softdiskgs OBSOLETE? Not so fast! your Apple II or IIgs is still one of the best home computers ever produced. Includes photo of an Apple II being chucked in the trash. From Softdisk/Softdisk G-s (April, 1992)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ OBSOLETE? Not so fast! your Apple II or IIgs is still one of the best home computers ever produced. Includes photo of an Apple II being chucked in the trash. From Softdisk/Softdisk G-s (April, 1992)<p><img src="http://digitize.textfiles.com/items/1992-04-softdisk-softdiskgs/.t/1992-04-softdisk-softdiskgs.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1992-04-ziptechnology-zipgs</title>
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   <published>2006-10-13T04:21:29Z</published>
   <updated>2006-10-13T04:21:29Z</updated>
    <summary>1992-04-ziptechnology-zipgs Eat my Dust, Mac. ZIP technology presents hyperspeed for $149, an add-on card called the Zip GS which increases the speed and caching of the Apple IIgs. Comes in both a 8Mhz and 9Mhz version, as well as 8k or 32k upgrades. (April, 1992)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ Eat my Dust, Mac. ZIP technology presents hyperspeed for $149, an add-on card called the Zip GS which increases the speed and caching of the Apple IIgs. Comes in both a 8Mhz and 9Mhz version, as well as 8k or 32k upgrades. (April, 1992)<p><img src="http://digitize.textfiles.com/items/1992-04-ziptechnology-zipgs/.t/1992-04-ziptechnology-zipgs.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1980-coleco-catalog</title>
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   <published>2006-10-16T20:33:30Z</published>
   <updated>2006-10-16T20:33:30Z</updated>
    <summary>1980-coleco-catalog Coleco Toys and Games '80 - We're the One: Catalog of electronic, plastic, and variant toys from Coleco for the 1980 store season. This catalog was intended for chains and purchasers for stores to browse through and buy Coleco products by the truckload. Therefore, the prices are on a separate green sheet of paper, and the catalog itself focuses on top-quality shots of all the toys. Toys include electronic football, hockey, socker and basketball games, Quiz Wiz, Lil Genius, Zodiac, Colortron, Marksman, Cycle Speedway, Power Jet Hockey, and a wide range of toboggans and plastic pieces rebranded as "slide-a-boggans". Also has a range of strollers and baking ovens. Great colors, great descriptions, many dreams inside. (1980)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ Coleco Toys and Games '80 - We're the One: Catalog of electronic, plastic, and variant toys from Coleco for the 1980 store season. This catalog was intended for chains and purchasers for stores to browse through and buy Coleco products by the truckload. Therefore, the prices are on a separate green sheet of paper, and the catalog itself focuses on top-quality shots of all the toys. Toys include electronic football, hockey, socker and basketball games, Quiz Wiz, Lil Genius, Zodiac, Colortron, Marksman, Cycle Speedway, Power Jet Hockey, and a wide range of toboggans and plastic pieces rebranded as "slide-a-boggans". Also has a range of strollers and baking ovens. Great colors, great descriptions, many dreams inside. (1980)<p><img src="http://digitize.textfiles.com/items/1980-coleco-catalog/.t/1980-coleco-catalog-00.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1987-esnesnon</title>
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   <published>2006-12-16T14:35:32Z</published>
   <updated>2006-12-16T14:35:32Z</updated>
    <summary>1987-esnesnon Issue #1 of Esnesnon, humor magazine of Horace Greeley High School, Chappaqua, NY, USA. Edited by Jason Scott Sadofsky and John Rescigno. 16 Pages. (1987)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ Issue #1 of Esnesnon, humor magazine of Horace Greeley High School, Chappaqua, NY, USA. Edited by Jason Scott Sadofsky and John Rescigno. 16 Pages. (1987)<p><img src="http://digitize.textfiles.com/items/1987-esnesnon/.t/esnesnon01-01.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1990-nynex-isdn</title>
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   <published>2006-12-19T22:58:26Z</published>
   <updated>2006-12-19T22:58:26Z</updated>
    <summary>1990-nynex-isdn New England Telephone and New York Telephone, soon to be NYNEX, introduce you to ISDN, to change the way your business manages voice and data communications: NYNEX ISDN Basic Exchange Service. 16-Page pamphlet outlining the magic of ISDN, the way it can join your network, and its advantages. (1990)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ New England Telephone and New York Telephone, soon to be NYNEX, introduce you to ISDN, to change the way your business manages voice and data communications: NYNEX ISDN Basic Exchange Service. 16-Page pamphlet outlining the magic of ISDN, the way it can join your network, and its advantages. (1990)<p><img src="http://digitize.textfiles.com/items/1990-nynex-isdn/.t/1990-nynex-isdn-01.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1982-sirius-freefall</title>
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   <published>2007-03-16T22:58:49Z</published>
   <updated>2007-03-16T22:58:49Z</updated>
    <summary>1982-sirius-freefall Documentation for the game "Free Fall", a fast action game from Sirius for the Apple II or II+ Computer with 48k and One Apple Disk Drive (1982)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
       <content type="html" xml:lang="en" xml:base="http://digitize.textfiles.com/">
       <![CDATA[ Documentation for the game "Free Fall", a fast action game from Sirius for the Apple II or II+ Computer with 48k and One Apple Disk Drive (1982)<p><img src="http://digitize.textfiles.com/items/1982-sirius-freefall/.t/1982-sirius-freefall-01.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
<entry>            
<title>1982-castle-wolfenstein</title>
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   <published>2007-03-17T01:48:34Z</published>
   <updated>2007-03-17T01:48:34Z</updated>
    <summary>1982-castle-wolfenstein Instruction manual for Castle Wolfenstein from Muse Software, by Silas Warner (1981)
    </summary>
    <author>
        <name>Jason Scott</name>
        <uri>http://www.textfiles.com/index.html</uri>
    </author>
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       <![CDATA[ Instruction manual for Castle Wolfenstein from Muse Software, by Silas Warner (1981)<p><img src="http://digitize.textfiles.com/items/1982-castle-wolfenstein/.t/1982-castle-wolfenstein-01.jpg" WIDTH=200 border=0>
       ]]></content>
   </entry>
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